You have no items in your shopping cart.


NVIDIA continues to expand the list of applications for RTX with AI. 

On May 15, 2024, Mozilla Firefox announced support for NVIDIA's AI-based RTX Video technology to automatically improve video quality. Thanks to this technology, videos on PCs with RTX will be clearer and more detailed. Just one click of a button and you no longer need to switch to a higher resolution. What's included in RTX Video on RTX PC:
RTX Video Super Resolution: eliminates compression artifacts, increases resolution, detail and clarity of the image. Implementation occurs through the work of a specially trained artificial intelligence model. 
RTX Video HDR: Analyzes SDR video content using an AI neural network and expands dynamic range to the HDR10 standard. This helps improve the visibility of the surroundings in the frame, increasing detail and increasing maximum brightness.
Today, 90% of video on the Internet has, at best, a resolution of 1080p in the SDR standard. NVIDIA RTX Video uses AI to “remaster” such video on RTX cards in real time and allows you to view high-definition content in the HDR standard.
RTX Video is already supported by Google Chrome and Microsoft Edge browsers, and RTX Video Super Resolution is already used in popular video players such as VLC.

You can see how the technology works in this video: 

Follow the link to the full AI Decoded blog for more information, as well as weekly updates and developments in the field of AI.

Ghost of Tsushima: Director's Cut and an unforgettable experience with DLSS 3 and Reflex! For the first time on PC!

Game plot and technology in Ghost of Tsushima: Director's Cut.
At the end of the 13th century, the Mongol Empire devastated entire nations in its campaign to conquer the East. The island of Tsushima is all that stands between mainland Japan and the massive Mongol invasion fleet led by the ruthless and cunning commander Khotun Khan.
While the island burns in the fire of the first wave of the Mongol invasion, the brave samurai warrior Jin Sakai remains adamant. As one of the last surviving members of his clan, Jin is determined to do whatever it takes, no matter the cost, to protect his people and reclaim his home. He must cast aside the traditions that shaped him as a warrior to forge a new path, the path of the Ghost, and fight for the freedom of Tsushima.
Ghost of Tsushima: Director's Cut includes technology support to enhance graphics and gameplay. Any GeForce RTX user can increase frame rates using DLSS2. And for GeForce RTX 40-series users, DLSS 3 and DLAA are available, which simultaneously maximize frame rates and image quality.   You can combine DLAA and DLSS 3 yourself to achieve a balance between superior image quality and performance.
In this video you can see how DLSS 3 works in the game Ghost of Tsushima: Director's Cut:

NVIDIA Reflex technology is available to all GeForce users, which reduces system latency on video cards and laptops with GeForce cards.   This allows your in-game actions to be recorded faster, giving you a competitive advantage in multiplayer matches and making single-player games more responsive and enjoyable. Since its release in September 2020, NVIDIA Reflex has reduced system latency in more than 100 games. According to statistics, more than 90% of gamers with GeForce cards use Reflex. Today, 9 of the top 10 competitive shooters have Reflex support. The technology has also been integrated into critically acclaimed co-op and single-player games. In 2023 alone, GeForce gamers played more than 10 billion hours of their favorite games with faster responsiveness thanks to the innovative Reflex system latency-reducing technology.

Ghost of Tsushima: Director's Cut also received critical acclaim and praise. To take advantage of the cutting-edge technology included in this exciting game, be sure to download and install our new Game Ready driver for the release of Ghost of Tsushima: Director's Cut.

What to play Ghost of Tsushima: Director's Cut on?
At 4K resolution, using DLSS 3, owners of GeForce RTX 40 series cards can achieve an average 2.6x performance boost! at maximum graphics settings. Such a significant increase in frame rate can be achieved starting with the GeForce RTX 4070 - more than 100 frames per second!
At 2560x1440 resolution, all GeForce RTX 40 series owners can play Ghost of Tsushima: Director's Cut with an FPS of over 90 frames per second. For users of displays with high refresh rates, we can recommend cards starting with the GeForce RTX 4070:
At a resolution of 1920x1080, every owner of a GeForce RTX 40 series will be able to play with an FPS of more than 100 frames per second, and with a GeForce RTX 4090 more than 290 frames per second:

All laptop owners with GeForce RTX 40-series cards will experience approximately 2.1x faster performance when using DLSS 3 technology. At 1920x1080 and 2560x1440 resolutions, 60fps FPS can be achieved for all RTX40s, and owners of laptops with GeForce RTX 4080 and 4090 can play with FPS from 170 fps:

Find out about the relevant offers in our catalog:

GeForce RTX 40 series graphics cards

Computers with GeForce RTX 40-series cards

Laptops with GeForce RTX 40-series cards

Wave goodbye to GeForce Experience, Say hello to NVIDIA App

Wave goodbye to GeForce Experience, the new Nvidia App is set to replace it once it's out of beta. The new desktop application for GeForce graphics cards features an updated look and feel, new features, and no login requirement, and it's expected to eventually consume the Nvidia Control Panel, too.

The Nvidia App launched in beta February 22, and will replace GeForce Experience. Here's what's new:

  • Overhauled UI
  • No login requirement
  • New in-game overlay
  • Shadowplay 120fps support
  • Per-game profile settings from the Nvidia Control Panel
  • RTX HDR support
  • RTX Dynamic Vibrance filter

New NVIDIA app, the essential companion for gamers and creators with NVIDIA GPUs in their PCs and laptops. The NVIDIA app is a first step in our journey to modernize and unify the NVIDIA Control Panel, GeForce Experience, and RTX Experience apps.

Whether you're a gaming enthusiast or a content creator, the NVIDIA app simplifies the process of keeping your PC updated with the latest NVIDIA drivers, and enables quick discovery and installation of NVIDIA applications like GeForce NOW, NVIDIA Broadcast and NVIDIA Omniverse.

Featuring a unified GPU control center, NVIDIA app allows fine-tuning of game and driver settings from a single place, while introducing a redesigned in-game overlay for convenient access to powerful gameplay recording tools, performance monitoring overlays, and game enhancing filters, including innovative new AI-powered filters for GeForce RTX users.

In short here are some of the improvements that NVIDIA App brings to the table include:

  • Simplifying the process of keeping PCs updated with the latest NVIDIA drivers, and enables quick discovery and installation of NVIDIA applications like its cloud-gaming service GeForce NOW, NVIDIA Broadcast and NVIDIA Omniverse.
  • As a unified GPU control centre, the app allows fine-tuning of game and driver settings from a single place, while introducing a redesigned in-game overlay for convenient access to powerful gameplay recording tools and performance monitoring overlays.
  • For content creators, NVIDIA App will also feature new AI-powered Freestyle Filters. RTX HDR adds HDR (High Dynamic Range) to SDR (Standard Dynamic Range) games, while RTX Dynamic Vibrance improves upon the NVIDIA Control Panel Digital Vibrance feature, further improving visual clarity in games.

Now let’s dive into details for the new and improved features.

The NVIDIA app integrates GeForce Experience's Optimal Game Settings and NVIDIA Control Panel's 3D Settings into a unified interface. This becomes a centralized place to review or modify optimizations while adjusting driver settings. You can customize it on a per-applications basis, or use a global profile across all games and applications.

When it comes to your favorite games or applications, Game Ready Drivers and Studio Drivers ensure the ultimate experience for gamers and creators. A popular request from GeForce Experience users is for a quicker, more straightforward way to understand what's included in the latest driver updates.

The In-Game Overlay has undergone a comprehensive redesign. As before, use the convenient "Alt+Z" hotkey to swiftly access Shadowplay recording tools, Freestyle Game Filters, NVIDIA Highlights, photo mode, and performance monitoring tools.

In the NVIDIA app the user interface has been improved, enabling quick access to features while playing your favorite game or using an application. And your captured content is now readily available in the gallery through user-friendly thumbnails.

The performance monitoring with a new statistics overlayhave also been enhanced performance monitoring with a new statistics overlay. Gamers can now customize how the performance overlay is displayed during their gaming session with options to minimize the footprint of the HUD.

Additionally, gamers can now customize which performance metrics they would like to see during their gaming session. Simply hit Alt + R to toggle performance monitoring statistics.

NVIDIA app also introduces Shadowplay 120 FPS video capture which enables a new level of smoothness in recorded content.

NVIDIA Freestyle empowers you to personalize the visual aesthetics of your favorite games through real-time post-processing filters. This feature boasts compatibility with a vast library of more than 1,200 games, and now NVIDIA app offers AI-powered filters, accelerated by Tensor Cores on GeForce RTX GPUs.

RTX Dynamic Vibrance is an AI-powered Freestyle filter that improves upon the beloved Digital Vibrance feature in the NVIDIA Control Panel. RTX Dynamic Vibrance enhances visual clarity on a per app basis, providing players with a flexible and convenient way to tune their visual settings for each game. Colors pop more on screen, with perfect balance to minimize color crushing, preserving image quality and immersion.

RTX HDR, a new AI-powered Freestyle filter seamlessly brings the vibrant world of High Dynamic Range (HDR) to games that were not originally equipped with HDR support. Remarkably, only 10 of the top 50 most-played GeForce games offer HDR support and there are thousands of games that only support SDR. However, with the RTX HDR filter, you can now take advantage of your HDR-compatible monitor for a broad spectrum of games running on DX12, DX11, DX9, and Vulkan platforms.

NVIDIA will be integrating the remaining features from the NVIDIA Control Panel, which will encompass Display and Video settings. Additionally, several attributes from GeForce Experience and RTX Experience, such as GPU overclocking and driver roll-back will be added to the app.

Not all features will be making the transition, though. The primary goal with the NVIDIA app is to enhance the user experience, boost client performance, and pioneer RTX innovations. To achieve this, we've made the decision to discontinue a few features that were underutilized, especially where good alternatives exist.

This discontinuation encompasses Broadcast to Twitch and YouTube, Share Images and Video to Facebook and YouTube, and Photo Mode 360 & Stereo captures.



Three games have received improvements using DLSS!

Gray Zone Warfare is an exciting tactical FPS and one of the ten most anticipated games on Steam! The game uses DLSS 3 Frame Generation, thanks to which you can increase the frame rate by an average of 2.7 times in 4K resolution with graphics settings in “Epic” mode. Additionally, all GeForce players can enable NVIDIA Reflex, reducing system latency by up to 54% for the most responsive gaming experience.

EVERSPACE 2 is a fast-paced single-player space shooter that has been updated to the new Unreal Engine 5 with the Incursions update. The game also received support for DLSS 3 with frame rate generation. You can now double your average 4K frame rate and improve responsive controls with NVIDIA Reflex.
MotoGP™24 is a new motorcycle racing game that came out with DLSS 2 support.

NVIDIA RTX Remix Open Beta Now Includes DLSS 3.5 with Ray Reconstruction Technology

NVIDIA RTX Remix is a set of tools for anyone who is passionate about transforming the graphics of classic games. The updated version with DLSS 3.5 with ray reconstruction technology allows you to significantly improve the image quality in mods. Modders can use full ray tracing, NVIDIA DLSS 3.5 with ray reconstruction technology, NVIDIA Reflex, PBR materials and generative AI tools. Advanced AI rendering improves upon previously available rendering methods. These include higher resolution of ray tracing effects, higher responsiveness of these effects to changes in the game environment, and higher image quality. See for yourself by playing “Portal with RTX”. The modding community has already introduced new modifications of projects in RTX Remix using DLSS 3.5 in Half-Life 2, Dark Messiah of Might and Magic and Deus Ex. You can download the NVIDIA RTX Remix update from the link:


Nvidia DLSS3 &3.5

By now most GPU owners should be familiar with DLSS, an upscaling technique that renders a game at a lower resolution then upscales to a higher resolution using temporal information, motion vectors, and an AI super resolution model. NVIDIA DLSS revolutionized graphics by using AI super resolution and Tensor Cores on GeForce RTX GPUs to boost frame rates while delivering crisp, high quality images that rival native resolution. Since the release of DLSS, 216 games and apps have incorporated the technology, providing faster frame rates and the performance headroom to make real-time videogame ray tracing a reality.

DLSS 2.0 is an excellent technology for gamers in that in delivers more performance than native resolution gaming with only a minor hit to visual quality – especially using the highest quality presets.

DLSS 3 takes this idea one step further by generating entirely new frames to slot between traditionally rendered frames. With DLSS 2, at least some portion of each frame shown was actually rendered by the game engine in some capacity, but with DLSS 3, Nvidia GPUs have gained the ability to create frames without any traditional rendering taking place. NVIDIA DLSS 3 brings incredible performance increases in many games and applications, and takes advantage of brand new AI technology exclusive to the RTX 40-series. The detailed and in-depth overview by Digital Foundry was a feast for the eyes (especially if those eyes belonged to a geeky gaming PC enthusiast), and although no FPS was mentioned in the demos and videos, it is clear to see how much improvement DLSS adds to games – absolutely in line with what NVIDIA has been promising.

DLSS 3 uses artificial intelligence to render a frame of graphics between two frames, which is a “temporal” version of what that frame would look like. It is not a perfect replica of the preceding or subsequent frame, but rather something in between. And this is done in real time, basically.

Ada’s Optical Flow Accelerator analyzes two sequential in-game frames and calculates an optical flow field. The optical flow field captures the direction and speed at which pixels are moving from frame 1 to frame 2. The Optical Flow Accelerator is able to capture pixel-level information such as particles, reflections, shadows, and lighting, which are not included in game engine motion vector calculations. In the motorcycle example below, the motion flow of the motorcyclist accurately represents that the shadow stays in roughly the same place on the screen with respect to their bike.

With DLSS 3 enabled, AI is reconstructing three-fourths of the first frame with DLSS Super Resolution, and reconstructing the entire second frame using DLSS Frame Generation. In total, DLSS 3 reconstructs seven-eighths of the total displayed pixels.

DLSS 3 also incorporates NVIDIA Reflex, which synchronizes the GPU and CPU, ensuring optimum responsiveness and low system latency. Lower system latency makes game controls more responsive, and ensures on-screen actions occur almost instantaneously once you click your mouse or other control input. When compared to native, DLSS 3 can reduce latency by up to 2X.

Across a set of games and engines, DLSS 3 helps increase GeForce RTX 40 Series performance by up to 4X compared to traditional rendering:

DLSS 3 delivers total gaming performance, advanced AI networks and Reflex software algorithms, dedicated Tensor Core and Optical Flow hardware, and an NVIDIA Supercomputer that continuously trains and improves AI networks. GeForce RTX 40 Series users get faster frame rates, quick responsiveness, and great image quality, which is only possible through full stack innovation.

DLSS 3 technology is supported on GeForce RTX 40 Series GPUs. It includes 3 features: our new Frame Generation tech, Super Resolution (the key innovation of DLSS 2), and Reflex. Developers simply integrate DLSS 3, and DLSS 2 is supported by default. NVIDIA continues to improve DLSS 2 by researching and training the AI for DLSS Super Resolution, and will provide model updates for all GeForce RTX gamers, as we’ve been doing since the initial release of DLSS.

Up until now, DLSS has been all about taking your games, rendering them at low resolutions, and then, using the Tensor cores in NVIDIA's RTX graphics card, upscaling them into a higher resolution. This allows for lower-end graphics cards to run games in 2K or 4K resolutions at decent framerates. While the initial iteration of DLSS was a bit rough around the edges, it got improved dramatically with time, and the quality of DLSS-boosted games, depending on your settings, is pretty much identical to the naked eye compared to native rendering.

With DLSS 3, though, compared to DLSS 2, the feature is now being transformed into a wider, performance-boosting solution that uses more than one AI party trick to boost your frame rates. DLSS 3 adds a new feature called "Optical Multi Frame Generation" that, in short, can generate whole frames using AI.

In addition to upscaling existing frames, DLSS 3 will generate intermediate frames for your games. It'll analyze two in-game frames, generate an optical flow field, closely look at all elements within a game, and using that information, generate an all-new frame to put between those two. This allows for a dramatic boost in performance. DLSS 3 also incorporates NVIDIA Reflex, an ultra-low-latency solution to make your games way more responsive.

DLSS 3 will allow budget gamers (as long as they have a compatible GPU, of course) to dramatically increase their frame rates while also bumping their resolution up. Super Resolution alone was already making miracles happen, and with Frame Generation promising up to 4X frame rate increases, it should be way better --- it might finally make 2K/4K gaming attainable for everyone. Ada Lovelace-based budget GPUs could have amazing performance despite their unassuming specifications, all thanks to DLSS 3.

Since its initial release, the AI models behind DLSS have kept learning, leading to even better results and new innovations that further multiply performance:

To appreciate the benefits of Ray Reconstruction, let’s look at how ray tracing works.

First, a game engine generates the geometry and materials of a scene, all of which have physically based attributes that affect their appearance and how light interacts with them. A sample of rays are then shot from the camera’s viewpoint, determining the properties of light sources in a scene and how light reacts when it hits materials. For instance, if rays strike a mirror, reflections are generated.

However, shooting rays for every pixel on your screen is too computationally demanding, even for offline renderers that calculate scenes over the course of several minutes or hours. So instead, ray samples must be used - these fire a handful of rays at various points across the scene for a representative sample of the scene’s lighting, reflectivity and shadowing.

The output is a noisy, speckled image with gaps, good enough to ascertain how the scene should look when ray-traced.

To fill-in the missing pixels that weren’t ray-traced, hand-tuned denoisers use two different methods, temporally accumulating pixels across multiple frames, and spatially interpolating them to blend neighboring pixels together. Through this process, the noisy raw output is converted into a ray-traced image.

These denoisers are manually-tuned and processed for each type of ray-traced lighting present in a scene, adding complexity and cost to the development process, and reducing the frame rate in highly ray-traced games where multiple denoisers operate simultaneously to maximize image quality.

Each hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.

Upscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image.

The solution: NVIDIA DLSS 3.5. Our newest innovation, Ray Reconstruction, is part of an enhanced AI-powered neural renderer that improves ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.

Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.

Trained using offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.

In the following scene from Cyberpunk 2077, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.

The streets of Cyberpunk 2077’s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide:

Creative applications have a wide variety of content that are difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview and before committing hours to a final render. D5 Render, an industry-leading app for architects and designers, will be available with DLSS 3.5 this fall.

NVIDIA DLSS 3.5 further improves image quality for ray-traced effects by replacing multiple hand-tuned denoisers with Ray Reconstruction (RR).

Combining Super Resolution, Frame Generation and Ray Reconstruction, DLSS 3.5 multiplies Cyberpunk 2077 frame rates by a total of 5X compared to native 4K DLSS OFF rendering.

GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.

Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.





Blog archive